v0.7.1: UI-overhaul, ribbon vervangen door de indeling van CAD/BIM-pakketten met elke functie op één plek: bovenbalk met menu Bestand (nieuw, openen, opslaan, exporteren, projectgegevens, kosten & tijden) · Beeld · Help, de ontwerpen als tabs en de knop Opslaan; links de structuur met inklapbare groepen (onthouden, groep met de selectie klapt vanzelf open); werkbalk boven de viewports met gereedschap (Selecteren V, Binnenwand W, Ruimte R, Inrichting I, opties van het gereedschap ernaast, Unit toevoegen) en weergave (één Lagen-menu met bouwfase voor 2D en 3D, Omgeving, Doorsnede X, Render, Lopen L, Rapport 4, 2D + 3D / 2D / 3D met 1/2/3); rechts het eigenschappenpaneel (Inspector: selectie met kruimelpad, of de woning met kerncijfers en inklapbare secties Gevel, Dak, Binnen, Verlichting, Elektra, Constructie); statusbalk met hint en meldingen; wand- en vloer/dak-editor in dezelfde indeling (paneel rechts met tab Resultaat, terug met ← Woning of Esc); sneltoetsenoverzicht (?), Ctrl+O, Ctrl+\ panelen verbergen; rapport als masonry; dubbele functies weg (lagenbalk, Beeld-tab en Weergave-filter, export en kosten op twee plekken, Snel nieuw); oude onderdelen gelijkgetrokken (dialoogknoppen, materiaalknoppen, chassis als schakelaar, eenheden); weergavelagen (ViewLayers) i.p.v. bouwfasen, elk los aan/uit; render-export met Blender-script voor de lampen; elektraleidingen boven een vals plafond en haaks binnen de units bij een L/T-vorm

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Machiel
2026-10-12 23:16:43 +02:00
co-authored by Claude Opus 5.5
parent adb3c74f85
commit ab0dca9bb5
22 changed files with 1484 additions and 1027 deletions
+4 -4
View File
@@ -49,19 +49,19 @@ window.HouseIfc = (() => {
};
}
function build(state, stage) {
function build(state, layers) {
const M = materialsSet();
const parts = HouseModel.computeParts(state, {
wallMaterials: M.wall, floorMaterials: M.floor, roofMaterials: M.roof, elektraMaterials: M.elektra, postMaterials: M.post,
stage, lampenVisible: false
layers: Object.assign(layers, { lampen: false })
});
HouseModel.placeGroups(parts);
return { parts, classify: classifier(M) };
}
function generate(state) {
const frame = build(state, BuildStages.INDEX.elektra);
const sheet = build(state, BuildStages.INDEX.beplating);
const frame = build(state, ViewLayers.upTo(1));
const sheet = build(state, ViewLayers.upTo(2));
const parts = frame.parts;
if (!parts.units.length) throw new Error('geen units in het ontwerp');
const bx0 = Math.min(...parts.rects.map(r => r.x0)), bz1 = Math.max(...parts.rects.map(r => r.z1));
+20 -11
View File
@@ -154,6 +154,7 @@ window.HouseModel = (() => {
S.lighting.mode = 'gevel';
S.lighting.direction = 'both';
if (S.elektra && S.elektra.apparaten) Object.assign(S.elektra.apparaten, { koken: true, oven: true, vaatwasser: true });
if (S.elektra) S.elektra.plateColor = 'antraciet';
const A = createUnitEntry('A', null, { width: 11240, depth: 3600, height: H, windowOn: [] });
const B = createUnitEntry('B', { to: 'A', side: 'achter', align: 'start', offset: 0 }, { width: 10600, depth: 3600, height: H, windowOn: [] });
@@ -243,6 +244,7 @@ window.HouseModel = (() => {
S.lighting.mode = 'gevel';
S.lighting.direction = 'both';
if (S.elektra && S.elektra.apparaten) Object.assign(S.elektra.apparaten, { koken: true, oven: true, vaatwasser: true });
if (S.elektra) S.elektra.plateColor = 'antraciet';
const A = createUnitEntry('A', null, { width: W, depth: DA, height: H, windowOn: [] });
const B = createUnitEntry('B', { to: 'A', side: 'achter', align: 'start', offset: 0 }, { width: W, depth: DB, height: H, windowOn: [] });
@@ -309,6 +311,7 @@ window.HouseModel = (() => {
S.lighting.mode = 'spots';
S.lighting.direction = 'both';
if (S.elektra && S.elektra.apparaten) Object.assign(S.elektra.apparaten, { koken: true, oven: true, vaatwasser: true });
if (S.elektra) S.elektra.plateColor = 'antraciet';
const A = createUnitEntry('A', null, { width: 14000, depth: D, height: LO, windowOn: [] });
const B = createUnitEntry('B', { to: 'A', side: 'achter', align: 'end', offset: 0 }, { width: 4600, depth: 3000, height: LO, windowOn: [] });
@@ -383,6 +386,7 @@ window.HouseModel = (() => {
S.lighting.mode = 'spots';
S.lighting.direction = 'both';
if (S.elektra && S.elektra.apparaten) Object.assign(S.elektra.apparaten, { koken: true, oven: true, vaatwasser: true });
if (S.elektra) S.elektra.plateColor = 'antraciet';
const A = createUnitEntry('A', null, { width: W, depth: D, height: LO, windowOn: [] });
const B = createUnitEntry('B', { to: 'A', side: 'achter', align: 'start', offset: 0 }, { width: W, depth: D, height: LO, windowOn: [] });
@@ -473,6 +477,7 @@ window.HouseModel = (() => {
S.lighting.mode = 'spots';
S.lighting.direction = 'both';
if (S.elektra && S.elektra.apparaten) Object.assign(S.elektra.apparaten, { koken: true, oven: true, vaatwasser: true });
if (S.elektra) S.elektra.plateColor = 'antraciet';
const A = createUnitEntry('A', null, { width: 9200 - V, depth: D, height: LO, windowOn: [] });
const B = createUnitEntry('B', { to: 'A', side: 'achter', align: 'end', offset: 0 }, { width: 9200, depth: D, height: LO, windowOn: [] });
@@ -567,6 +572,7 @@ window.HouseModel = (() => {
S.lighting.mode = 'spots';
S.lighting.direction = 'both';
if (S.elektra && S.elektra.apparaten) Object.assign(S.elektra.apparaten, { koken: true, oven: true, vaatwasser: true });
if (S.elektra) S.elektra.plateColor = 'antraciet';
const A = createUnitEntry('A', null, { width: 13000, depth: D, height: LO, windowOn: [] });
const B = createUnitEntry('B', { to: 'A', side: 'achter', align: 'start', offset: 0 }, { width: 13000, depth: D, height: LO, windowOn: [] });
@@ -1231,8 +1237,9 @@ window.HouseModel = (() => {
function computeParts(state, opts) {
const o = opts || {};
const build = !o.skip3D;
const stage = BuildStages.clamp(o.stage);
const shows = (key) => BuildStages.shows(stage, key);
const layers = ViewLayers.normalize(o.layers);
const shows = (key) => layers[key];
const hideFrame = (group, mats) => { if (group && mats && !shows('regelwerk')) ViewLayers.hideByMaterial(group, [mats.woodMaterial, mats.steelMaterial]); };
applyGlobalSettings(state);
const rects = unitRects(state);
const rectById = {};
@@ -1256,7 +1263,7 @@ window.HouseModel = (() => {
if (!build) return { group: null, stats: null, specs: null };
const built = WallModel.build3D(config, frame, {
materials: o.wallMaterials, buitenMateriaal, cladding, trasraam, skinExt, facade, skinFrom, spaanplaatBelow, stone, skinAbove, trimTop, battenAbove, stuc, skinTop,
painted: state.settings.interiorPaint && shows('afwerking'), stage, rabatColor: state.settings.facade.rabatColor
painted: state.settings.interiorPaint && shows('afwerking'), layers, rabatColor: state.settings.facade.rabatColor
});
return { group: built.group, stats: built.stats, specs: WallModel.computeSpecs(config, built.stats, buitenMateriaal) };
}
@@ -1301,9 +1308,10 @@ window.HouseModel = (() => {
const floorData = FloorModel.computeFromState(u.unit.floor, rims);
const floorSpecs = FloorModel.computeSpecs(floorData.calcData, floorData.resolvedOpenings);
const floorGroup = build ? FloorModel.build3D(floorData.calcData, floorData.resolvedOpenings, floorData.chassisData, {
materials: o.floorMaterials, osbVisible: shows('beplating'),
materials: o.floorMaterials, osbVisible: shows('beplating'), outerJoistsOnly: !!o.finishedOnly && shows('beplating'),
finish: shows('afwerking') ? { key: state.settings.floorFinish, originX: rect.cx * 0.001, originZ: rect.cz * 0.001 } : null
}) : null;
hideFrame(floorGroup, o.floorMaterials);
const walls = layout.walls.map(wl => wallOf(u, rect, layout, wl));
@@ -1337,9 +1345,10 @@ window.HouseModel = (() => {
const roofGroup = build ? RoofModel.buildUnit3D(ur, {
materials: o.roofMaterials,
osbVisible: shows('beplating'),
dakleerVisible: shows('gevel'),
dakleerVisible: shows('dakbedekking'),
ceilingMaterial: state.settings.interiorPaint && shows('afwerking') && o.roofMaterials ? o.roofMaterials.ceilingMaterial : null
}) : null;
hideFrame(roofGroup, o.roofMaterials);
const ext = coverExt[u.id];
if (roofGroup && ext && shows('afwerking')) {
const fz = rect.z0 - ext.f, bz = rect.z1 + ext.b;
@@ -1683,16 +1692,16 @@ window.HouseModel = (() => {
const lighting = LightingModel.compute(state.settings.lighting, state.settings.roof, units, state.units, roofEdge);
if (roofEdge && chimneys.length) roofEdge.spots = roofEdge.spots.filter(sp => !ChimneyModel.covers(chimneys, sp.x, sp.z, 60));
const roofEdgeGroup = build && roofEdge ? RoofModel.buildEdge3D(roofEdge, o.roofMaterials, {
edgeVisible: shows('afwerking'), spotsVisible: o.lampenVisible !== false && shows('afwerking')
edgeVisible: shows('afwerking'), spotsVisible: shows('lampen')
}) : null;
lighting.indoor = LightingModel.computeIndoor(state.settings.lighting, units, interior);
LightingModel.roomSpots(state.settings.lighting, lighting.indoor, rooms, units);
RoomModel.lowerSpots(rooms, lighting.indoor);
const lightingGroup = build ? LightingModel.build3D(lighting.lamps, o.lightingMaterials || LightingModel.createMaterials(), lighting.indoor) : null;
if (lightingGroup) lightingGroup.visible = o.lampenVisible !== false && shows('afwerking');
if (lightingGroup) lightingGroup.visible = shows('lampen');
const elektra = ElektraModel.compute(state.settings.elektra, units, interior, lighting, roofEdge, rooms);
const elektraGroup = build ? ElektraModel.build3D(elektra, o.elektraMaterials, stage) : null;
if (elektraGroup) elektraGroup.visible = o.elektraVisible !== false && shows('elektra');
const elektraGroup = build ? ElektraModel.build3D(elektra, o.elektraMaterials, layers, o.elektraRough) : null;
if (elektraGroup) elektraGroup.visible = shows('elektra');
const posts = PostModel.compute(state.settings.roof.posts, units, groundY);
const postsGroup = build ? PostModel.build3D(posts, o.postMaterials) : null;
@@ -1708,10 +1717,10 @@ window.HouseModel = (() => {
}) : null;
const roomsGroup = build ? RoomModel.build3D(rooms) : null;
if (roomsGroup) roomsGroup.visible = shows('afwerking');
if (roomsGroup) roomsGroup.visible = shows('ruimtes') && shows('afwerking');
const fixtures = FixtureModel.compute(state.fixtures || [], units);
const fixturesGroup = build ? FixtureModel.build3D(fixtures) : null;
if (fixturesGroup) fixturesGroup.visible = shows('afwerking');
if (fixturesGroup) fixturesGroup.visible = shows('inrichting');
return { rects, seams, overlaps: overlappingPairs(rects), units, interior, roofEdge, roofEdgeGroup, lighting, lightingGroup, elektra, elektraGroup, sandwich, sandwichGroup, posts, postsGroup, chimneys, chimneysGroup, rooms, roomsGroup, fixtures, fixturesGroup };
}
+395 -272
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