/*! * Tectum * Copyright © 2026 Machiel Heinen. * Alle rechten voorbehouden. Gebruik uitsluitend met schriftelijke toestemming. * Zie LICENTIE.md. */ window.FloorModel = (() => { const DENSITY_WOOD_KGM3 = 450; const DENSITY_OSB_KGM3 = 650; const BAY_MARGIN_MM = 15; const MIN_DIAMETER_MM = 20; function computeBays(joists, joistW) { const bays = []; for (let i = 0; i < joists.length - 1; i++) { bays.push({ left: joists[i] + joistW / 2, right: joists[i + 1] - joistW / 2 }); } return bays; } function findNearestBay(bays, x) { for (const bay of bays) { if (x >= bay.left && x <= bay.right) return bay; } let nearest = bays[0], nearestDist = Infinity; bays.forEach(b => { const center = (b.left + b.right) / 2; const d = Math.abs(x - center); if (d < nearestDist) { nearestDist = d; nearest = b; } }); return nearest; } // Past de diameter niet (ook niet verkleind tot MIN_DIAMETER_MM), dan vervalt de doorvoer alleen uit // tekening en telling: hij blijft in de invoer, zodat een andere balkafstand hem terugbrengt. // Overlap van twee doorvoeren in hetzelfde vak wordt gemeld, niet opgelost (bewust). function resolveFloorOpenings(rawOpenings, width, depth, joists, joistW) { const bays = computeBays(joists, joistW); const resolved = rawOpenings.map(raw => { let requestedX; if (raw.anchorX === 'right') requestedX = width - raw.offsetX; else if (raw.anchorX === 'middle') requestedX = width / 2 + raw.offsetX; else requestedX = raw.offsetX; const worldX = requestedX - width / 2; const bay = bays.length ? findNearestBay(bays, worldX) : null; const bayClearWidth = bay ? (bay.right - bay.left) - BAY_MARGIN_MM * 2 : 0; let removed = !bay || bayClearWidth < MIN_DIAMETER_MM; let diameter = raw.diameter, r = 0, x = worldX; let shrunk = false; if (!removed) { r = diameter / 2; if (diameter > bayClearWidth) { diameter = bayClearWidth; shrunk = true; } r = diameter / 2; const xMin = bay.left + BAY_MARGIN_MM + r; const xMax = bay.right - BAY_MARGIN_MM - r; x = Math.max(xMin, Math.min(worldX, xMax)); } const requestedY = raw.offsetY; const y = Math.max(10, Math.min(requestedY, depth - 10)); return { id: raw.id, requestedDiameter: raw.diameter, diameter, r, x, y, removed, shrunk, repositioned: !removed && x !== worldX, overlapping: false }; }); const active = resolved.filter(o => !o.removed); for (let i = 0; i < active.length; i++) { for (let j = i + 1; j < active.length; j++) { const a = active[i], b = active[j]; if (dist2D(a, b) < a.r + b.r + 30) { a.overlapping = true; b.overlapping = true; } } } resolved.forEach(o => { o.overflowing = o.removed || o.shrunk || o.overlapping; }); return resolved; } function computeFrame(params, rims) { const width = params.width || 2000; const depth = params.depth || 2000; const joistW = params.joistWidth || 70; const joistH = params.joistHeight || 220; const minSp = params.minSpacing || 300; const maxSp = params.maxSpacing || 600; const underlayThick = params.underlayThick || 22; const startX = -width / 2; const leftJoistX = startX + joistW / 2; const rightJoistX = startX + width - joistW / 2; let joists = [leftJoistX, rightJoistX]; calculateSegmentPositions(width - joistW, minSp, maxSp).forEach(p => joists.push(leftJoistX + p)); joists = [...new Set(joists.map(x => Math.round(x)))].sort((a, b) => a - b); const r = { front: !!(rims && rims.front), back: !!(rims && rims.back) }; const joistLen = depth - (r.front ? joistW : 0) - (r.back ? joistW : 0); return { joists, width, depth, joistW, joistH, underlayThick, rims: r, joistLen }; } function topHeight(calcData) { return calcData.joistH + calcData.underlayThick; } // Isolatie krijgt bewust geen gewicht: de materiaalkeuze is aan de gebruiker. function computeSpecs(calcData, resolvedOpenings) { const toM = 0.001; const { width, depth, joists, joistW, joistH, underlayThick } = calcData; const widthM = width * toM, depthM = depth * toM; const joistWM = joistW * toM, joistHM = joistH * toM, underlayM = underlayThick * toM; const rimCount = calcData.rims ? (calcData.rims.front ? 1 : 0) + (calcData.rims.back ? 1 : 0) : 0; const joistLenM = (calcData.joistLen || depth) * toM; const joistWoodM3 = joists.length * joistWM * joistHM * joistLenM + rimCount * joistWM * joistHM * widthM; const joistWoodKg = joistWoodM3 * DENSITY_WOOD_KGM3; const grossAreaM2 = widthM * depthM; let holesAreaM2 = 0, holesVoidM3 = 0; resolvedOpenings.filter(o => !o.removed).forEach(o => { const rM = o.r * toM; holesAreaM2 += Math.PI * rM * rM; holesVoidM3 += Math.PI * rM * rM * joistHM; }); const osbAreaM2 = Math.max(0, grossAreaM2 - holesAreaM2); const osbVolM3 = osbAreaM2 * underlayM; const osbKg = osbVolM3 * DENSITY_OSB_KGM3; const envelopeM3 = widthM * depthM * joistHM; let voidM3 = envelopeM3 - joistWoodM3 - holesVoidM3; if (voidM3 < 0) voidM3 = 0; const totalKg = joistWoodKg + osbKg; return { joistWoodM3, joistWoodKg, osbAreaM2, osbVolM3, osbKg, voidM3, totalKg }; } function computeChassisWheels(chassis, width, depth) { if (!chassis || !chassis.enabled) return { wheels: [], outOfBounds: false }; const r = chassis.wheelDiameter / 2; const dx = chassis.trackWidth / 2, dy = chassis.wheelbase / 2; const cy = depth / 2; const wheels = [ { x: -dx, y: cy - dy }, { x: dx, y: cy - dy }, { x: -dx, y: cy + dy }, { x: dx, y: cy + dy } ].map(p => ({ ...p, r })); const outOfBounds = wheels.some(w => (w.x - w.r) < -width / 2 || (w.x + w.r) > width / 2 || (w.y - w.r) < 0 || (w.y + w.r) > depth); return { wheels, outOfBounds }; } function computeFromState(state, rims) { const calcData = computeFrame(state.floor, rims); const resolvedOpenings = resolveFloorOpenings(state.openings || [], calcData.width, calcData.depth, calcData.joists, calcData.joistW); const chassisData = computeChassisWheels(state.chassis, calcData.width, calcData.depth); return { calcData, resolvedOpenings, chassisData }; } const FINISHES = { geen: { label: 'Geen (OSB)', color: '#cda86a' }, visgraat_001: { label: 'Visgraat (Hongaarse punt)', color: '#a28670', file: 'assets/textures/vloer/visgraat_001.jpg', tileMM: 3000 }, tegel_wit: { label: 'Tegel wit 300×300', color: '#ecebe6', tile: { w: 300, h: 300, joint: 3 }, jointColor: '#b9b6ad' }, tegel_grijs: { label: 'Tegel grijs 600×600', color: '#a9a8a3', tile: { w: 600, h: 600, joint: 3 }, jointColor: '#7d7c78' }, tegel_antraciet: { label: 'Tegel antraciet 600×600', color: '#4a4b4d', tile: { w: 600, h: 600, joint: 3 }, jointColor: '#2c2d2e' } }; function tileTexture(tile, color, jointColor) { if (typeof document === 'undefined') return null; const k = 512 / Math.max(tile.w, tile.h); const cv = document.createElement('canvas'); cv.width = Math.max(8, Math.round(tile.w * k)); cv.height = Math.max(8, Math.round(tile.h * k)); const c = cv.getContext('2d'); c.fillStyle = color; c.fillRect(0, 0, cv.width, cv.height); for (let i = 0; i < 400; i++) { c.fillStyle = `rgba(${Math.random() < 0.5 ? '255,255,255' : '0,0,0'},0.025)`; c.fillRect(Math.random() * cv.width, Math.random() * cv.height, 6 + Math.random() * 20, 6 + Math.random() * 20); } const j = Math.max(1, Math.round(tile.joint * k)); c.fillStyle = jointColor; c.fillRect(0, 0, cv.width, j); c.fillRect(0, 0, j, cv.height); const tex = new THREE.CanvasTexture(cv); tex.wrapS = tex.wrapT = THREE.RepeatWrapping; tex.repeat.set(1000 / tile.w, 1000 / tile.h); tex.anisotropy = 8; return tex; } function finishThumbUrl(key, px) { const f = FINISHES[key]; return f && f.file ? f.file.replace(/[^/]+$/, (n) => `thumb/${px || 64}/` + n.replace(/\.jpg$/, '.png')) : null; } const finishMaterials = {}; function finishMaterial(key) { const f = FINISHES[key]; if (!f || !(f.file || f.tile)) return null; if (finishMaterials[key]) return finishMaterials[key]; if (f.tile) { const tex = tileTexture(f.tile, f.color, f.jointColor); finishMaterials[key] = new THREE.MeshStandardMaterial(tex ? { map: tex, roughness: 0.45 } : { color: f.color, roughness: 0.45 }); return finishMaterials[key]; } const mat = new THREE.MeshStandardMaterial({ color: 0xb89a7c, roughness: 0.7 }); if (typeof document !== 'undefined' && THREE.TextureLoader) { new THREE.TextureLoader().load(f.file, (tex) => { tex.wrapS = tex.wrapT = THREE.RepeatWrapping; tex.repeat.set(1000 / f.tileMM, 1000 / f.tileMM); tex.anisotropy = 8; mat.map = tex; mat.color.set(0xffffff); mat.needsUpdate = true; }); } finishMaterials[key] = mat; return mat; } function createMaterials() { return { woodMaterial: new THREE.MeshStandardMaterial({ color: 0xc29b62, roughness: 0.6 }), osbMaterial: new THREE.MeshStandardMaterial({ color: 0xcda86a, roughness: 0.75, side: THREE.DoubleSide }), wheelMaterial: new THREE.MeshStandardMaterial({ color: 0x151515, roughness: 0.5 }) }; } // finish.originX/Z: UV's in woning-meters, zodat het patroon over units doorloopt. function build3D(calcData, resolvedOpenings, chassisData, opts) { const { woodMaterial, osbMaterial, wheelMaterial } = opts.materials; const osbVisible = opts.osbVisible !== false; const floorGroup3D = new THREE.Group(); const toM = 0.001; const { width, depth, joists, joistW, joistH, underlayThick } = calcData; const widthM = width * toM, depthM = depth * toM; const joistWM = joistW * toM, joistHM = joistH * toM, underlayM = underlayThick * toM; const rims = calcData.rims || {}; const joistLenM = (calcData.joistLen || depth) * toM; const joistZ = ((rims.front ? joistW : 0) - (rims.back ? joistW : 0)) / 2 * toM; joists.forEach((xMM, i) => { if (opts.outerJoistsOnly && i > 0 && i < joists.length - 1) return; const geo = new THREE.BoxGeometry(joistWM, joistHM, joistLenM); const mesh = new THREE.Mesh(geo, woodMaterial); mesh.position.set(xMM * toM, joistHM / 2, joistZ); mesh.castShadow = true; floorGroup3D.add(mesh); }); [['front', -1], ['back', 1]].filter(([k]) => rims[k]).forEach(([, sign]) => { const mesh = new THREE.Mesh(new THREE.BoxGeometry(widthM, joistHM, joistWM), woodMaterial); mesh.position.set(0, joistHM / 2, sign * (depthM - joistWM) / 2); mesh.castShadow = true; floorGroup3D.add(mesh); }); // Isolatie wordt niet getekend; de leegte-inhoud zit in computeSpecs. const osbShape = new THREE.Shape(); osbShape.moveTo(-widthM / 2, -depthM / 2); osbShape.lineTo(widthM / 2, -depthM / 2); osbShape.lineTo(widthM / 2, depthM / 2); osbShape.lineTo(-widthM / 2, depthM / 2); osbShape.closePath(); resolvedOpenings.filter(o => !o.removed).forEach(o => { const cx = o.x * toM; const cz = o.y * toM - depthM / 2; const rM = o.r * toM; if (rM <= 0) return; const hole = new THREE.Path(); hole.absarc(cx, cz, rM, 0, Math.PI * 2, false); osbShape.holes.push(hole); }); const osbGeo = new THREE.ExtrudeGeometry(osbShape, { steps: 1, depth: underlayM, bevelEnabled: false }); const osbMesh = new THREE.Mesh(osbGeo, osbMaterial); osbMesh.rotation.x = Math.PI / 2; osbMesh.position.set(0, joistHM + underlayM, 0); osbMesh.visible = osbVisible; osbMesh.castShadow = true; floorGroup3D.add(osbMesh); const osbEdges = new THREE.LineSegments( new THREE.EdgesGeometry(osbGeo), new THREE.LineBasicMaterial({ color: 0x6b5636 }) ); osbEdges.rotation.x = Math.PI / 2; osbEdges.position.copy(osbMesh.position); osbEdges.visible = osbVisible; floorGroup3D.add(osbEdges); (chassisData ? chassisData.wheels : []).forEach(wheel => { const rM = wheel.r * toM; const thicknessM = 0.08; const geo = new THREE.CylinderGeometry(rM, rM, thicknessM, 24); const mesh = new THREE.Mesh(geo, wheelMaterial); mesh.rotation.z = Math.PI / 2; mesh.position.set(wheel.x * toM, -rM, wheel.y * toM - depthM / 2); mesh.castShadow = true; floorGroup3D.add(mesh); }); const fin = opts.finish && finishMaterial(opts.finish.key); if (fin) { const shape = new THREE.Shape(); shape.moveTo(-widthM / 2, -depthM / 2); shape.lineTo(widthM / 2, -depthM / 2); shape.lineTo(widthM / 2, depthM / 2); shape.lineTo(-widthM / 2, depthM / 2); shape.closePath(); resolvedOpenings.filter(o => !o.removed && o.r > 0).forEach(o => { const hole = new THREE.Path(); hole.absarc(o.x * toM, o.y * toM - depthM / 2, o.r * toM, 0, Math.PI * 2, false); shape.holes.push(hole); }); const geo = new THREE.ShapeGeometry(shape); const ox = opts.finish.originX || 0, oz = opts.finish.originZ || 0; const pos = geo.attributes.position, uv = geo.attributes.uv; // Na het kantelen (-90° om X) wordt vorm-y wereld -z. for (let k = 0; k < pos.count; k++) uv.setXY(k, pos.getX(k) + ox, -pos.getY(k) + oz); const mesh = new THREE.Mesh(geo, fin); mesh.rotation.x = -Math.PI / 2; mesh.position.y = joistHM + underlayM + 0.0005; mesh.receiveShadow = true; floorGroup3D.add(mesh); } return floorGroup3D; } function validateState(design) { if (!design.floor || typeof design.floor !== 'object') throw new Error('veld "floor" ontbreekt'); const requiredFloorFields = ['width', 'depth', 'joistWidth', 'joistHeight', 'minSpacing', 'maxSpacing', 'underlayThick']; requiredFloorFields.forEach(f => { if (typeof design.floor[f] !== 'number' || !isFinite(design.floor[f])) { throw new Error(`floor.${f} ontbreekt of is geen geldig getal`); } }); if (design.chassis !== undefined && (typeof design.chassis !== 'object' || design.chassis === null)) { throw new Error('veld "chassis" is aanwezig maar geen object'); } if (!Array.isArray(design.openings)) throw new Error('veld "openings" ontbreekt of is geen lijst'); design.openings.forEach((o, i) => { if (typeof o.diameter !== 'number' || typeof o.offsetX !== 'number' || typeof o.offsetY !== 'number') { throw new Error(`doorvoer #${i + 1}: diameter/offsetX/offsetY moeten getallen zijn`); } if (!['left', 'middle', 'right'].includes(o.anchorX)) { throw new Error(`doorvoer #${i + 1}: anchorX moet 'left', 'middle' of 'right' zijn (was: ${o.anchorX})`); } }); } return { FINISHES, finishMaterial, finishThumbUrl, tileTexture, validateState, computeFrame, topHeight, resolveOpenings: resolveFloorOpenings, computeChassisWheels, computeSpecs, computeFromState, createMaterials, build3D }; })();