- LightingModel.computeIndoor: plafondraster per unit (800-1500 h.o.h., 600 van wand/naad) - 3D, plattegrond, render, totalen en PDF - tegelvloer 20% groter; gras volledig verwijderd Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
575 lines
30 KiB
JavaScript
575 lines
30 KiB
JavaScript
/*!
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* Tectum
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* Copyright © 2026 Machiel Heinen.
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* Alle rechten voorbehouden. Gebruik uitsluitend met schriftelijke toestemming.
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* Zie LICENTIE.md.
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*/
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// ============================================================
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// house/house-model.js — HouseModel: ENIGE bron van de woning-logica. Een
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// woning bestaat uit units (UnitModel) die aan elkaar gekoppeld zijn, plus
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// binnenwanden. Geen DOM. Alle wand-/vloerlogica komt uit WallModel/
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// FloorModel/UnitModel.
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//
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// Woning-state:
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// { project: {...},
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// units: [{ id: 'A', attach: null | { to, side, align, offset }, unit: <unit-state> }],
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// interiorWalls: [{ id, x1, z1, x2, z2, wall: <wand-state> }] }
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//
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// Assenstelsel (mm, woning): X = breedte (rechts), Z = diepte (naar achter),
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// de eerste unit heeft zijn linker-voorhoek op (0, 0).
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//
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// Koppelen werkt als de ankers van openingen: een unit hangt aan een zijde
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// van een andere unit, uitgelijnd op start/midden/eind + verschuiving. Wordt
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// een unit groter/kleiner, dan schuiven de gekoppelde units mee.
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// Waar twee units tegen elkaar staan (naad) vervalt de wand van BEIDE units
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// over dat stuk (UnitModel.computeLayout met cuts).
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//
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// Plain script, geladen na unit-model.js.
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// ============================================================
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window.HouseModel = (() => {
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const EPS = 0.5; // mm
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const ALIGN_LABELS = {
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x: { start: 'West uitlijnen', middle: 'Midden', end: 'Oost uitlijnen' },
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z: { start: 'Noord uitlijnen', middle: 'Midden', end: 'Zuid uitlijnen' }
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};
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// Windrichtingen t.o.v. het 2D-bovenaanzicht (boven = noord).
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const SIDE_LABELS = { voor: 'Noordzijde', achter: 'Zuidzijde', links: 'Westzijde', rechts: 'Oostzijde' };
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const DEFAULT_INTERIOR_THICKNESS = 100;
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function clone(obj) { return JSON.parse(JSON.stringify(obj)); }
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function createEmptyProject() {
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return { naam: '', plaats: '', straat: '', nummer: '', tekenaar: '', opmerking: '' };
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}
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function nextUnitId(state) {
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const used = new Set(state.units.map(u => u.id));
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for (let i = 0; i < 26; i++) {
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const id = String.fromCharCode(65 + i);
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if (!used.has(id)) return id;
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}
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return 'U' + (state.units.length + 1);
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}
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// template: 'single' (1 unit) of 'L' (2 units in L-vorm).
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// Woning-brede instellingen: regelwerk-h.o.h. voor ALLE buiten- resp.
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// binnenwanden (niet per wand), en de dakrand (RoofModel).
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function createDefaultSettings() {
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return {
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spacing: { exterior: { min: 240, max: 480 }, interior: { min: 300, max: 600 } },
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cladding: 'horizontaal', // richting gevelbekleding, voorlopig voor alle buitenwanden
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// Trasraam: cement-gebonden plaat onderaan alle vochtdoek-gevels, hoogte
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// vanaf het beloopbare vloervlak (WallModel.trasraamFor).
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trasraam: { enabled: true, height: WallModel.TRASRAAM_DEFAULT_MM },
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sandwich: true, // sandwichpanelen rondom (SandwichModel), vanaf loopvlak 600 mm de grond in
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groundLevel: 350, // maaiveld: zoveel mm onder het loopvlak (bovenkant vloer); voor de 3D-omgeving
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roof: Object.assign({}, RoofModel.DEFAULT_SETTINGS),
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lighting: Object.assign({}, LightingModel.DEFAULT_SETTINGS)
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};
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}
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function createUnitEntry(id, attach, unitOpts) {
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const unit = UnitModel.createDefaultState(unitOpts);
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return { id, attach, unit, roof: RoofModel.createDefaultRoof(unit.floor), lighting: LightingModel.createDefaultUnitLighting() };
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}
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function createDefaultState(template) {
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const state = { project: createEmptyProject(), settings: createDefaultSettings(), units: [], interiorWalls: [] };
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state.units.push(createUnitEntry('A', null, { width: 6000, depth: 3000 }));
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if (template === 'L') {
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state.units.push(createUnitEntry('B', { to: 'A', side: 'achter', align: 'start', offset: 0 }, { width: 3000, depth: 3000, windowOn: [] }));
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// Standaard L-woning: voordeur midden in de noordgevel van A, drie
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// ramen in de zuidgevel van B (bovenkanten gelijk met de voordeur).
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state.units[0].unit.walls.voor.openings = [
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{ id: 1, type: 'voordeur', w: 1150, h: 2150, y: 0, anchor: 'middle', offset: 0 }
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];
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state.units[1].unit.walls.achter.openings = [
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{ id: 1, type: 'raam', w: 500, h: 1900, y: 250, anchor: 'left', offset: 450 },
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{ id: 2, type: 'raam', w: 500, h: 1900, y: 250, anchor: 'middle', offset: 0 },
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{ id: 3, type: 'raam', w: 500, h: 1900, y: 250, anchor: 'right', offset: 450 }
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];
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}
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computeParts(state, { skip3D: true });
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return state;
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}
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// ------------------------------------------------------------
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// Posities (vloer-rechthoeken) uit de koppelingen.
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// ------------------------------------------------------------
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function unitRects(state) {
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const size = {};
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state.units.forEach(u => {
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const f = FloorModel.computeFrame(u.unit.floor.floor);
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size[u.id] = { W: f.width, D: f.depth };
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});
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const rects = {};
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const make = (id, x0, z0, error) => {
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const { W, D } = size[id];
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rects[id] = { id, x0, z0, x1: x0 + W, z1: z0 + D, cx: x0 + W / 2, cz: z0 + D / 2, W, D, error: error || null };
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};
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let pending = state.units.slice();
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let progress = true;
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while (pending.length && progress) {
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progress = false;
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pending = pending.filter(u => {
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if (!u.attach) {
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if (Object.keys(rects).length === 0) { make(u.id, 0, 0); progress = true; return false; }
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return true; // tweede ongekoppelde unit: hieronder als fout geplaatst
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}
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const P = rects[u.attach.to];
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if (!P) return true;
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const { W, D } = size[u.id];
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const a = u.attach, off = a.offset || 0;
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const alongX = (align) => align === 'middle' ? P.cx - W / 2 + off : align === 'end' ? P.x1 - off - W : P.x0 + off;
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const alongZ = (align) => align === 'middle' ? P.cz - D / 2 + off : align === 'end' ? P.z1 - off - D : P.z0 + off;
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if (a.side === 'achter') make(u.id, alongX(a.align), P.z1);
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else if (a.side === 'voor') make(u.id, alongX(a.align), P.z0 - D);
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else if (a.side === 'rechts') make(u.id, P.x1, alongZ(a.align));
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else make(u.id, P.x0 - W, alongZ(a.align));
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progress = true;
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return false;
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});
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}
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// Onoplosbare koppelingen (kring/ontbrekende unit): rechts naast de rest.
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pending.forEach(u => {
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const maxX = Math.max(0, ...Object.values(rects).map(r => r.x1));
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make(u.id, maxX + 1000, 0, 'Koppeling ongeldig (verwijst naar zichzelf of een ontbrekende unit).');
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});
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return state.units.map(u => rects[u.id]);
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}
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// Naden: zijden die precies tegen elkaar liggen en (deels) overlappen.
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// Elke cut is [a, b, extA, extB]: extA/extB = hoever het aangrenzende
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// wandstuk de naad in doorloopt. Eindigt de naad op de rand van de BUUR-unit
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// (binnenhoek, bijv. bij een L-vorm), dan staat daar een haakse wand van die
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// buur; het wandstuk loopt dan met diens dikte door, zodat de binnenhoek
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// dicht is i.p.v. een gat van wanddikte x wanddikte.
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// thickness(id, side) = dikte van die wand (mm).
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function computeSeams(rects, thickness) {
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const T = thickness || (() => 0);
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const cuts = {};
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rects.forEach(r => { cuts[r.id] = { voor: [], achter: [], links: [], rechts: [] }; });
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const seams = [];
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const overlap = (a0, a1, b0, b1) => [Math.max(a0, b0), Math.min(a1, b1)];
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for (let i = 0; i < rects.length; i++) {
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for (let j = 0; j < rects.length; j++) {
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if (i === j) continue;
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const A = rects[i], B = rects[j];
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if (Math.abs(A.z1 - B.z0) < EPS) { // A achter | B voor
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const [o0, o1] = overlap(A.x0, A.x1, B.x0, B.x1);
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if (o1 - o0 > EPS) {
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cuts[A.id].achter.push([o0 - A.cx, o1 - A.cx, B.x0 > A.x0 + EPS ? T(B.id, 'links') : 0, B.x1 < A.x1 - EPS ? T(B.id, 'rechts') : 0]);
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cuts[B.id].voor.push([o0 - B.cx, o1 - B.cx, A.x0 > B.x0 + EPS ? T(A.id, 'links') : 0, A.x1 < B.x1 - EPS ? T(A.id, 'rechts') : 0]);
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seams.push({ a: A.id, b: B.id, x0: o0, z0: A.z1, x1: o1, z1: A.z1 });
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}
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}
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if (Math.abs(A.x1 - B.x0) < EPS) { // A rechts | B links
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const [o0, o1] = overlap(A.z0, A.z1, B.z0, B.z1);
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if (o1 - o0 > EPS) {
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cuts[A.id].rechts.push([o0 - A.cz, o1 - A.cz, B.z0 > A.z0 + EPS ? T(B.id, 'voor') : 0, B.z1 < A.z1 - EPS ? T(B.id, 'achter') : 0]);
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cuts[B.id].links.push([o0 - B.cz, o1 - B.cz, A.z0 > B.z0 + EPS ? T(A.id, 'voor') : 0, A.z1 < B.z1 - EPS ? T(A.id, 'achter') : 0]);
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seams.push({ a: A.id, b: B.id, x0: A.x1, z0: o0, x1: A.x1, z1: o1 });
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}
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}
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}
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}
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return { cuts, seams };
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}
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function overlappingPairs(rects) {
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const pairs = [];
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for (let i = 0; i < rects.length; i++) {
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for (let j = i + 1; j < rects.length; j++) {
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const A = rects[i], B = rects[j];
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if (Math.min(A.x1, B.x1) - Math.max(A.x0, B.x0) > EPS && Math.min(A.z1, B.z1) - Math.max(A.z0, B.z0) > EPS) {
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pairs.push([A.id, B.id]);
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}
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}
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}
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return pairs;
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}
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// ------------------------------------------------------------
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// Binnenwanden: een getekend lijnstuk (hartlijn, as-evenwijdig) met een
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// gewone wand-state. Standaard 100 mm dik, aan beide zijden spaanplaat.
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// ------------------------------------------------------------
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function interiorWallDefaults(thickness, height) {
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const wall = WallEditor.getDefaultState();
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const t = thickness || DEFAULT_INTERIOR_THICKNESS;
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const h = height || wall.wall.heightAll;
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wall.wall.heightAll = wall.wall.heightLeft = wall.wall.heightRight = h;
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wall.materials = { interior: 'spaanplaat', exterior: 'spaanplaat' };
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wall.openings = [];
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setThickness(wall, t);
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return wall;
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}
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// Dikte = regelwerk + 2x beplating (WallModel.thicknessOf); de diepte van
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// stijlen en regels wordt daarop afgestemd.
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function setThickness(wallState, thickness) {
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const depth = Math.max(20, Math.round(thickness - 2 * wallState.wall.sheathingThick));
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wallState.wall.studDepth = depth;
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wallState.wall.plateDepth = depth;
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}
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function thicknessOf(wallState) {
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return Math.max(wallState.wall.studDepth, wallState.wall.plateDepth) + 2 * wallState.wall.sheathingThick;
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}
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function interiorLayout(iw) {
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const dx = iw.x2 - iw.x1, dz = iw.z2 - iw.z1;
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const alongX = Math.abs(dx) >= Math.abs(dz);
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const width = Math.max(300, Math.round(alongX ? Math.abs(dx) : Math.abs(dz)));
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iw.wall.wall.width = width;
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return {
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width, alongX,
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cx: (iw.x1 + iw.x2) / 2, cz: (iw.z1 + iw.z2) / 2,
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rotY: alongX ? 0 : -Math.PI / 2 // lokaal +X langs +X resp. +Z
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};
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}
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// ------------------------------------------------------------
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// Alle onderdelen doorgerekend (+ 3D, tenzij opts.skip3D).
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// opts: { wallMaterials, floorMaterials, beplatingVisible, isolatieVisible, skip3D }
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// ------------------------------------------------------------
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// Past de woning-brede instellingen toe op de onderdeel-states (muteert
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// state): h.o.h. van alle wanden, en de dakmaat als die de vloer volgt.
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function applyGlobalSettings(state) {
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const sp = state.settings.spacing;
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const tr = state.settings.trasraam;
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state.units.forEach(u => {
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const trasraam = tr.enabled ? WallModel.trasraamFor(tr.height) : null;
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Object.values(u.unit.walls).forEach(ws => {
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ws.wall.minSpacing = sp.exterior.min;
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ws.wall.maxSpacing = sp.exterior.max;
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ws.materials = Object.assign({}, ws.materials, { cladding: state.settings.cladding, trasraam });
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});
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if (u.roof.followFloor) {
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u.roof.deck.floor.width = u.unit.floor.floor.width;
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u.roof.deck.floor.depth = u.unit.floor.floor.depth;
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u.roof.offsetX = 0;
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u.roof.offsetZ = 0;
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}
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});
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state.interiorWalls.forEach(iw => { iw.wall.wall.minSpacing = sp.interior.min; iw.wall.wall.maxSpacing = sp.interior.max; });
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}
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// Doorlopende gevels over alle units: collineaire, aansluitende buiten-
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// wandstukken (groupFacadeRuns, core/geometry.js). Zet per stuk p.facade =
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// { u0, extStart, isEnd } (zie WallModel.computeBattens): u0 = afstand
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// langs het wandvlak van het gevelbegin (links, van buitenaf gezien, incl.
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// hoekdoorloop van het eerste stuk) tot de linkerrand van het stuk.
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function assignFacades(units) {
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const segs = [];
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units.forEach(u => u.walls.forEach(w => w.pieces.forEach(p => {
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const W = p.place.width, T = p.place.thickness;
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const normal = { x: p.place.normal.x, z: p.place.normal.y };
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const axis = Math.abs(normal.z) > 0.5 ? 'x' : 'z', perp = axis === 'x' ? 'z' : 'x';
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const q0 = UnitModel.localToWorld(p.place, -W / 2, T / 2), q1 = UnitModel.localToWorld(p.place, W / 2, T / 2);
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segs.push({ piece: p, axis, normal, line: q0[perp], sAt0: q0[axis], sAtW: q1[axis], s0: Math.min(q0[axis], q1[axis]), s1: Math.max(q0[axis], q1[axis]) });
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})));
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groupFacadeRuns(segs).forEach(run => {
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const dir = Math.sign(run.segs[0].sAtW - run.segs[0].sAt0) || 1;
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const sLeft = dir > 0 ? run.s0 : run.s1, sRight = dir > 0 ? run.s1 : run.s0;
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const first = run.segs.reduce((best, sg) => Math.abs(sg.sAt0 - sLeft) < Math.abs(best.sAt0 - sLeft) ? sg : best);
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const extLeft = (first.piece.skinExt && first.piece.skinExt.left) || 0;
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run.segs.forEach(sg => {
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sg.piece.facade = { u0: Math.abs(sg.sAt0 - sLeft) + extLeft, extStart: extLeft > 0, isEnd: Math.abs(sg.sAtW - sRight) < 5 };
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});
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});
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}
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function computeParts(state, opts) {
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const o = opts || {};
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const build = !o.skip3D;
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applyGlobalSettings(state);
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const rects = unitRects(state);
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const rectById = {};
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rects.forEach(r => { rectById[r.id] = r; });
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const wallThickness = (id, side) => WallModel.thicknessOf(WallModel.configFromState(state.units.find(u => u.id === id).unit.walls[side]));
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const { cuts, seams } = computeSeams(rects, wallThickness);
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function buildWall(config, frame, buitenMateriaal, cladding, trasraam, skinExt, facade) {
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if (!build) return { group: null, stats: null, specs: null };
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const built = WallModel.build3D(config, frame, {
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materials: o.wallMaterials, buitenMateriaal, cladding, trasraam, skinExt, facade,
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spaanplaatVisible: o.beplatingVisible !== false, buitenVisible: o.beplatingVisible !== false,
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isolatieVisible: o.isolatieVisible !== false
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});
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return { group: built.group, stats: built.stats, specs: WallModel.computeSpecs(config, built.stats, buitenMateriaal) };
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}
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const units = state.units.map(u => {
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const rect = rectById[u.id];
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const layout = UnitModel.computeLayout(u.unit, cuts[u.id]);
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const floorData = FloorModel.computeFromState(u.unit.floor);
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const floorSpecs = FloorModel.computeSpecs(floorData.calcData, floorData.resolvedOpenings);
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const floorGroup = build ? FloorModel.build3D(floorData.calcData, floorData.resolvedOpenings, floorData.chassisData, {
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materials: o.floorMaterials, osbVisible: o.beplatingVisible !== false, isolatieVisible: o.isolatieVisible !== false
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}) : null;
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const walls = layout.walls.map(wl => {
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const ws = u.unit.walls[wl.side];
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const buitenMateriaal = (ws.materials || {}).exterior || 'vochtdoek';
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const cladding = (ws.materials || {}).cladding || 'horizontaal';
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const trasraam = buitenMateriaal === 'vochtdoek' ? ((ws.materials || {}).trasraam || null) : null;
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const wp = UnitModel.wallPieces(wl, ws);
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const pieces = wp.pieces.map(p => {
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const c = UnitModel.localToWorld(wl, p.lxCenter, 0);
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return Object.assign(p, {
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element: `${u.id}-W${wl.nr}${p.suffix}`,
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label: `Unit ${u.id} ${wl.label.toLowerCase()}${p.suffix ? ' (' + p.suffix + ')' : ''}`,
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buitenMateriaal, cladding, trasraam,
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place: { cx: rect.cx + c.x, cz: rect.cz + c.z, rotY: wl.rotY, width: p.config.wallWidth, thickness: wl.thickness, normal: wl.normal, floorTop: layout.floorTop }
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}); // 3D volgt na assignFacades (latwerk/doek per gevel)
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});
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return Object.assign({}, wl, { pieces, dropped: wp.dropped, removed: pieces.length === 0 });
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});
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// Dak: dek = vloer-state (180° gespiegeld, RoofModel), op de hoogste
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// wandbovenkant van deze unit.
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const roofData = FloorModel.computeFromState(u.roof.deck);
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const roofSpecs = RoofModel.computeSpecs(roofData.calcData, roofData.resolvedOpenings);
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const wallTop = Math.max(...Object.values(u.unit.walls).map(ws => Math.max(ws.wall.heightLeft, ws.wall.heightRight)));
|
|
const roofW = roofData.calcData.width, roofD = roofData.calcData.depth;
|
|
const roofCx = rect.cx + (u.roof.offsetX || 0), roofCz = rect.cz + (u.roof.offsetZ || 0);
|
|
const roof = {
|
|
element: `${u.id}-D1`, data: roofData, specs: roofSpecs,
|
|
rect: { x0: roofCx - roofW / 2, x1: roofCx + roofW / 2, z0: roofCz - roofD / 2, z1: roofCz + roofD / 2, cx: roofCx, cz: roofCz, W: roofW, D: roofD },
|
|
base: layout.floorTop + wallTop,
|
|
top: layout.floorTop + wallTop + RoofModel.thickness(roofData.calcData),
|
|
// Zichtbaarheid zoals wanden/vloeren: plafondplaat + dakleer (EPDM)
|
|
// horen bij "Beplating", de dakisolatie bij "Isolatie".
|
|
group: build ? RoofModel.build3D(roofData.calcData, roofData.resolvedOpenings, {
|
|
materials: o.roofMaterials, isolatieVisible: o.isolatieVisible !== false,
|
|
osbVisible: o.beplatingVisible !== false,
|
|
dakleerVisible: o.beplatingVisible !== false
|
|
}) : null
|
|
};
|
|
|
|
return {
|
|
id: u.id, rect, layout, floorData, floorSpecs, floorGroup, walls, roof,
|
|
floorElement: `${u.id}-V1`
|
|
};
|
|
});
|
|
|
|
// Doek en latwerk volgen de hele gevel (niet per unit/wandstuk).
|
|
assignFacades(units);
|
|
units.forEach(u => u.walls.forEach(w => w.pieces.forEach(p => {
|
|
Object.assign(p, buildWall(p.config, p.frame, p.buitenMateriaal, p.cladding, p.trasraam, p.skinExt, p.facade));
|
|
})));
|
|
|
|
// Binnenwanden staan op de vloer van de unit waarin hun midden valt.
|
|
const interior = state.interiorWalls.map((iw, i) => {
|
|
const lay = interiorLayout(iw);
|
|
const host = units.find(u => lay.cx >= u.rect.x0 && lay.cx <= u.rect.x1 && lay.cz >= u.rect.z0 && lay.cz <= u.rect.z1);
|
|
const floorTop = host ? host.layout.floorTop : Math.max(...units.map(u => u.layout.floorTop));
|
|
const config = WallModel.configFromState(iw.wall);
|
|
const frame = WallModel.computeFrame(config);
|
|
const buitenMateriaal = (iw.wall.materials || {}).exterior || 'spaanplaat';
|
|
return Object.assign({
|
|
id: iw.id, element: `BW-${i + 1}`, label: `Binnenwand ${i + 1}`, config, frame, buitenMateriaal,
|
|
place: { cx: lay.cx, cz: lay.cz, rotY: lay.rotY, width: lay.width, thickness: WallModel.thicknessOf(config), floorTop }
|
|
}, buildWall(config, frame, buitenMateriaal));
|
|
});
|
|
|
|
// Dakrand (boeidelen/daktrim) als één doorlopende rand om alle daken;
|
|
// boeidelen aan/uit per unit.
|
|
const roofEdge = units.length ? RoofModel.computeEdge(state.settings.roof,
|
|
units.map(u => ({ unitId: u.id, rect: u.roof.rect, fascia: state.units.find(su => su.id === u.id).roof.fascia !== false })),
|
|
Math.max(...units.map(u => u.roof.top))) : null;
|
|
// Buitenverlichting: gevellampen per wandstuk + boeideel-spots (vult roofEdge.spots).
|
|
const lighting = LightingModel.compute(state.settings.lighting, state.settings.roof, units, state.units, roofEdge);
|
|
// Zichtbaarheid: boeideel/daktrim volgt "Beplating", spots en lampen volgen "Lampen".
|
|
const roofEdgeGroup = build && roofEdge ? RoofModel.buildEdge3D(roofEdge, o.roofMaterials, {
|
|
edgeVisible: o.beplatingVisible !== false, spotsVisible: o.lampenVisible !== false
|
|
}) : null;
|
|
// Binnenspots in het plafond, per unit (LightingModel.computeIndoor).
|
|
lighting.indoor = LightingModel.computeIndoor(state.settings.lighting, units, interior);
|
|
const lightingGroup = build ? LightingModel.build3D(lighting.lamps, o.lightingMaterials || LightingModel.createMaterials(), lighting.indoor) : null;
|
|
if (lightingGroup) lightingGroup.visible = o.lampenVisible !== false;
|
|
|
|
// Sandwichpanelen rondom de vloeren, vanaf het loopvlak naar beneden.
|
|
const sandwich = state.settings.sandwich && units.length
|
|
? SandwichModel.compute(rects, Math.max(...units.map(u => u.layout.floorTop))) : null;
|
|
const sandwichGroup = build && sandwich ? SandwichModel.build3D(sandwich, o.sandwichMaterials || SandwichModel.createMaterials(), {
|
|
visible: o.beplatingVisible !== false
|
|
}) : null;
|
|
|
|
return { rects, seams, overlaps: overlappingPairs(rects), units, interior, roofEdge, roofEdgeGroup, lighting, lightingGroup, sandwich, sandwichGroup };
|
|
}
|
|
|
|
// Alle wandstukken (buiten + binnen) plat op een rij.
|
|
function allWallPieces(parts) {
|
|
const ext = [];
|
|
parts.units.forEach(u => u.walls.forEach(w => w.pieces.forEach(p => ext.push(p))));
|
|
return ext.concat(parts.interior);
|
|
}
|
|
|
|
// ------------------------------------------------------------
|
|
// Totalen over de hele woning (overzicht + laatste PDF-blad).
|
|
// ------------------------------------------------------------
|
|
function computeTotals(parts) {
|
|
const pieces = allWallPieces(parts);
|
|
const kinds = new Map();
|
|
const sawList = new Map();
|
|
function addPiece(kind, width, depth, length) {
|
|
const k = kinds.get(kind) || { kind, count: 0, lengthMM: 0 };
|
|
k.count++; k.lengthMM += length;
|
|
kinds.set(kind, k);
|
|
const L = Math.round(length);
|
|
const key = `${width}|${depth}|${L}`;
|
|
const g = sawList.get(key) || { width, depth, length: L, count: 0 };
|
|
g.count++;
|
|
sawList.set(key, g);
|
|
}
|
|
parts.units.forEach(u => {
|
|
const fc = u.floorData.calcData;
|
|
fc.joists.forEach(() => addPiece('vloerbalk', fc.joistW, fc.joistH, fc.depth));
|
|
const rc = u.roof.data.calcData;
|
|
rc.joists.forEach(() => addPiece('dakbalk', rc.joistW, rc.joistH, rc.depth));
|
|
});
|
|
const wallBom = [];
|
|
pieces.forEach(p => WallModel.computeBOM(p.config, p.frame).forEach(b => { wallBom.push(b); addPiece(b.kind, b.width, b.depth, b.length); }));
|
|
const purchase = WallModel.planPurchase(wallBom);
|
|
|
|
const sumP = (fn) => pieces.reduce((acc, p) => acc + fn(p), 0);
|
|
const sumU = (fn) => parts.units.reduce((acc, u) => acc + fn(u), 0);
|
|
const byMat = (mat) => pieces.filter(p => p.buitenMateriaal === mat);
|
|
|
|
const weights = parts.units.map(u => ({
|
|
label: `Unit ${u.id}`, element: u.id,
|
|
kg: u.floorSpecs.totalKg + u.roof.specs.totalKg + u.walls.reduce((a, w) => a + w.pieces.reduce((b, p) => b + p.specs.totalKg, 0), 0)
|
|
}));
|
|
if (parts.interior.length) weights.push({ label: 'Binnenwanden', element: 'BW', kg: parts.interior.reduce((a, p) => a + p.specs.totalKg, 0) });
|
|
|
|
const isolatie = parts.units.map(u => ({
|
|
label: `Unit ${u.id}`, element: u.id,
|
|
m3: u.floorSpecs.voidM3 + u.roof.specs.voidM3 + u.walls.reduce((a, w) => a + w.pieces.reduce((b, p) => b + p.specs.voidVolumeM3, 0), 0)
|
|
}));
|
|
if (parts.interior.length) isolatie.push({ label: 'Binnenwanden', element: 'BW', m3: parts.interior.reduce((a, p) => a + p.specs.voidVolumeM3, 0) });
|
|
|
|
const kindList = Array.from(kinds.values());
|
|
return {
|
|
kinds: kindList,
|
|
sawList: Array.from(sawList.values()).sort((a, b) => b.length - a.length || a.width - b.width),
|
|
beamCount: kindList.reduce((a, k) => a + k.count, 0),
|
|
purchase,
|
|
purchaseWasteMM: purchase.reduce((a, s) => a + s.wasteMM, 0),
|
|
purchaseStockMM: purchase.reduce((a, s) => a + s.stockMM, 0),
|
|
woodM3: sumU(u => u.floorSpecs.joistWoodM3 + u.roof.specs.joistWoodM3) + sumP(p => p.stats.woodVolumeM3),
|
|
woodKg: sumU(u => u.floorSpecs.joistWoodKg + u.roof.specs.joistWoodKg) + sumP(p => p.specs.woodKg),
|
|
battens: { count: sumP(p => p.stats.battenCount || 0), lengthM: sumP(p => p.stats.battenLengthM || 0), kg: sumP(p => p.specs.battenKg || 0) },
|
|
isolatie,
|
|
isolatieM3: isolatie.reduce((a, r) => a + r.m3, 0),
|
|
plaatwerk: [
|
|
{
|
|
naam: 'Spaanplaat (wanden)',
|
|
m2: sumP(p => p.stats.spaanplaatAreaM2 + p.stats.spaanplaatBuitenAreaM2),
|
|
m3: sumP(p => p.stats.spaanplaatVolumeM3 + p.stats.spaanplaatBuitenVolumeM3),
|
|
kg: sumP(p => p.specs.spaanplaatKg) + byMat('spaanplaat').reduce((a, p) => a + p.specs.buitenKg, 0)
|
|
},
|
|
{ naam: 'OSB-plaat (vloeren + plafonds dak)', m2: sumU(u => u.floorSpecs.osbAreaM2 + u.roof.specs.osbAreaM2), m3: sumU(u => u.floorSpecs.osbVolM3 + u.roof.specs.osbVolM3), kg: sumU(u => u.floorSpecs.osbKg + u.roof.specs.osbKg) },
|
|
{ naam: 'Dakleer (EPDM)', m2: sumU(u => u.roof.specs.dakleerM2), m3: null, kg: sumU(u => u.roof.specs.dakleerKg) },
|
|
{
|
|
naam: 'Cementplaat (buitenzijde)', m2: byMat('cementplaat').reduce((a, p) => a + p.stats.cementplaatAreaM2, 0),
|
|
m3: byMat('cementplaat').reduce((a, p) => a + p.stats.cementplaatVolumeM3, 0), kg: byMat('cementplaat').reduce((a, p) => a + p.specs.buitenKg, 0)
|
|
},
|
|
{
|
|
naam: 'Cementplaat (trasraam)', m2: sumP(p => p.stats.trasraamAreaM2 || 0),
|
|
m3: sumP(p => p.stats.trasraamVolumeM3 || 0), kg: sumP(p => p.specs.trasraamKg || 0)
|
|
},
|
|
{
|
|
naam: parts.sandwich ? `Sandwichpanelen ${SandwichModel.PANEL_WIDTH_MM}x${SandwichModel.PANEL_LENGTH_MM}x${SandwichModel.THICK_MM} (${parts.sandwich.panelCount} platen)` : 'Sandwichpanelen', m2: parts.sandwich ? parts.sandwich.areaM2 : 0, m3: null,
|
|
kg: parts.sandwich ? parts.sandwich.kg : 0
|
|
},
|
|
{
|
|
naam: 'Vochtdoek (buitenzijde)', m2: byMat('vochtdoek').reduce((a, p) => a + p.stats.doekAreaM2, 0),
|
|
m3: null, kg: byMat('vochtdoek').reduce((a, p) => a + p.specs.buitenKg, 0)
|
|
}
|
|
],
|
|
weights,
|
|
totalKg: weights.reduce((a, r) => a + r.kg, 0),
|
|
roofEdge: parts.roofEdge ? {
|
|
fasciaLengthM: parts.roofEdge.fasciaLengthMM / 1000,
|
|
fasciaHeight: parts.roofEdge.fasciaHeight,
|
|
overhang: parts.roofEdge.overhang,
|
|
soffitM2: parts.roofEdge.soffitM2,
|
|
trimLengthM: parts.roofEdge.trimLengthMM / 1000,
|
|
trimHeight: parts.roofEdge.trimHeight,
|
|
spots: parts.roofEdge.spots.length
|
|
} : null,
|
|
lamps: {
|
|
total: parts.lighting.lamps.length,
|
|
indoor: (parts.lighting.indoor || []).length,
|
|
both: parts.lighting.lamps.filter(l => l.direction === 'both').length,
|
|
down: parts.lighting.lamps.filter(l => l.direction === 'down').length,
|
|
up: parts.lighting.lamps.filter(l => l.direction === 'up').length
|
|
}
|
|
};
|
|
}
|
|
|
|
// ------------------------------------------------------------
|
|
// Validatie / conversie
|
|
// ------------------------------------------------------------
|
|
function validateState(design) {
|
|
if (!Array.isArray(design.units) || !design.units.length) throw new Error('veld "units" ontbreekt of is leeg');
|
|
const ids = new Set();
|
|
design.units.forEach((u, i) => {
|
|
if (!u.id || ids.has(u.id)) throw new Error(`unit #${i + 1}: id ontbreekt of is dubbel`);
|
|
ids.add(u.id);
|
|
if (u.attach && !['voor', 'achter', 'links', 'rechts'].includes(u.attach.side)) throw new Error(`unit ${u.id}: ongeldige koppelzijde`);
|
|
try { UnitModel.validateState(u.unit || {}); } catch (err) { throw new Error(`unit ${u.id}: ${err.message}`); }
|
|
});
|
|
(design.interiorWalls || []).forEach((iw, i) => {
|
|
['x1', 'z1', 'x2', 'z2'].forEach(f => { if (typeof iw[f] !== 'number') throw new Error(`binnenwand #${i + 1}: ${f} ontbreekt`); });
|
|
try { WallModel.validateState(iw.wall || {}); } catch (err) { throw new Error(`binnenwand #${i + 1}: ${err.message}`); }
|
|
});
|
|
}
|
|
|
|
// Oud unit-ontwerp (type 'unit-design') -> woning met één unit.
|
|
function fromUnitDesign(design) {
|
|
const { type, version, exportedAt, project, ...unit } = design;
|
|
return normalize({ project: Object.assign(createEmptyProject(), project || {}), units: [{ id: 'A', attach: null, unit }], interiorWalls: [] });
|
|
}
|
|
|
|
function normalize(state) {
|
|
state.project = Object.assign(createEmptyProject(), state.project || {});
|
|
state.interiorWalls = state.interiorWalls || [];
|
|
const def = createDefaultSettings();
|
|
state.settings = state.settings || {};
|
|
state.settings.spacing = Object.assign(def.spacing, state.settings.spacing || {});
|
|
if (!WallModel.CLADDING_DIRECTIONS[state.settings.cladding]) state.settings.cladding = def.cladding;
|
|
state.settings.trasraam = Object.assign(def.trasraam, state.settings.trasraam || {});
|
|
state.settings.trasraam.enabled = state.settings.trasraam.enabled !== false;
|
|
if (!(state.settings.trasraam.height > 0)) state.settings.trasraam.height = WallModel.TRASRAAM_DEFAULT_MM;
|
|
state.settings.sandwich = state.settings.sandwich !== false;
|
|
if (!(state.settings.groundLevel >= 0)) state.settings.groundLevel = def.groundLevel;
|
|
const oldRoof = state.settings.roof || {}; // v0.3.0: edge/spots waren woning-breed
|
|
state.settings.roof = RoofModel.normalizeSettings(oldRoof);
|
|
// v0.3.1: type/richting van de verlichting stonden per unit; nu woning-breed.
|
|
const legacyUnitLight = (state.units.find(u => u.lighting && u.lighting.mode) || {}).lighting;
|
|
const lightIn = Object.assign({}, state.settings.lighting || {});
|
|
if (!lightIn.mode) lightIn.mode = legacyUnitLight ? legacyUnitLight.mode : (oldRoof.spots === false ? 'geen' : 'spots');
|
|
if (!lightIn.direction && legacyUnitLight && legacyUnitLight.direction) lightIn.direction = legacyUnitLight.direction;
|
|
state.settings.lighting = LightingModel.normalizeSettings(lightIn);
|
|
state.units.forEach(u => {
|
|
if (!u.unit.layout) u.unit.layout = { corners: 'voor-achter' };
|
|
if (!u.roof) { u.roof = RoofModel.createDefaultRoof(u.unit.floor); delete u.roof.fascia; }
|
|
if (u.roof.fascia === undefined) u.roof.fascia = oldRoof.edge !== 'daktrim';
|
|
u.lighting = { walls: (u.lighting && u.lighting.walls) || {} };
|
|
});
|
|
return state;
|
|
}
|
|
|
|
return {
|
|
ALIGN_LABELS, SIDE_LABELS, DEFAULT_INTERIOR_THICKNESS,
|
|
clone, createEmptyProject, createDefaultSettings, createUnitEntry, applyGlobalSettings, nextUnitId, createDefaultState, unitRects, computeSeams, overlappingPairs,
|
|
interiorWallDefaults, setThickness, thicknessOf, interiorLayout,
|
|
computeParts, allWallPieces, computeTotals, validateState, fromUnitDesign, normalize
|
|
};
|
|
})();
|